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Tag : beacon

By ruslany

Establishing connection to the past using DRM server

Establishing connection to the past using DRM server

One can establish a connection with ether aggregators through the DRM server, using serial or parallel methods of information feeding. This way, even turning on a game, based on previous generation engine, you can connect to its ether aggregators and reestablish personal thinking up to the moment, which saved in its wavetable. The procedure, in fact, is the same as when you submit wavetables in transmission channel, but in this case ether aggregators are protected with engine and there is no access to it. It is much more perspective to receive wavetables of these ether aggregators by tracks to it and send it in a channel with generic beacons for its subsequent navigation. It is not a decent way to feed a wavetable with divert attention, which a computer game is. If you wouldn’t like to know, which wavetables were sent to a channel, it is enough turning the random mode of Compositor v9 Hypervisor on and hiding the current playback wavetable titles. The effect of generic feeding with DRM server is much purer, than feeding with divert attention while playing a game. The main process, which computer games preoccupied with, is to complicate and enhance methods of diverting an attention. The engines of such games still on the same level as 10 years ago. Compositor v9 Hypervisor engine is the functional modern engine with transfer function on master output and on each channel separately. It is not the wavetables but tunable polynomials, which process the output of your channel. It is important to note, that output cascade uses non-linear transformation formula with mathematical approximation by weighting coefficients. It gives undisputable advantage in processor time and in the precision of calculations comparing to using wavetables. DRM server transfer function allows performing parallel feeding directly in to the recipient consciousness. The methods of such feeding can be versatile. For example, you can listen to music file saved in the year 2004 and reestablish the consciousness up to the moment in the past to which this track ascends. This way, it is not necessary to install wavetables in to the consciousness using Hypervisor; it is enough to playback this file over some period with DRM server turned on. Of course, using game process, you can reach the maximum effect, but feeding with diverted attention confuses your organism and leads to an attachment condition. In fact, if Compositor v9 Hypervisor gameplay will be seen from the game industry point of view, then it will look like 7 levels with rising difficulty. The first level of feeding will have much less effectivity, than the last. The first introductory level is z=2 and z=128 is the last level of prolonged fixation with larger active period. Each level should include the following phases:

  1. Feeding wavetables in stochastic mode without generic of the respective level turned on;
  2. Feeding wavetables in stochastic mode with generic of the respective level turned on;
  3. Oversaturation of transmission channel;
  4. Turning a generic off from transmission channel;
  5. Feeding wavetables in stochastic mode without generic of the respective level turned on;
  6. Switching z level.

The feeding stages should start and end on the 1st and 5th step respectively. This way, feeding algorithm events are as follows:

  1. Choose the Altitude of device work using stochastic arranger. Scan the ether on a presence of active (openly sounding) carriers. Carriers is a long, definitely sounding tones.
  2. Set up the depth of function intrusion using the splitters in Ionic number system. If you want a deep intrusion, when feeding a channel, set up the high values in first and third splitter fields. You can also set up a deep intrusion, when the resultant is positive and a small value of intrusion, when the resultant is negative.
  3. Set up the transmission channel for the local saturation. It is an auxiliary ether and there are no carriers in it. It is used to confirm that the transmission channel is free from other carriers. It is tuned by setting Velocity and Spacing regulators in Connection section. Here you can also set the send depth of a local saturation.
  4. Choose the transfer functions for channel saturation. Set up the transfer functions by Chebyshev polynomials and the meshes of corresponding type when using channel saturation. Set the amplification in channel saturation cascade and the channel distortions depth for reaching saturation effect. Oversaturation, as mentioned earlier, performed by sending the transmission channel back to its input for a short period (it is performed only, when the same level generic is turned on).

Note: There are three saturation stages in the full-duplex modem: saturation on each devices channel, separated on positive and negative; local saturation before the output cascade by Schroeder regenerator; global saturation on the output cascade using polynomial.

  1. Choose the transmission regime (central channel mode). You can use one of the six preset values of central splitter. The most common mode for brain upload procedure is the υ-400 regime. It is the mode with open mesh and the selection of window functions, which are ideally suited for direct installation in full-duplex mode.
  2. Tune the antenna aperture of the z=16 transmission channel level. Set the direction of virtual antenna in three dimensions to hear the dash tone while the program runs. Then, obfuscate this tone by changing a phase of transmission channel and setting the modulation in real-time mode.
  3. Perform steps from 1st to 5th of the previous list for each z level of the send channel.

Note: start the generic feeding in the transmission channel from z=2 value.

You can watch the statistics by pressing Setup button for the corresponding feeder. There are event logs created together with visible program statistics for each feeder. Event logs are stored in Public folder on Windows and current user Application Support folder on Mac. The event log files are created for each session overwriting the previous file for its feeder. Nevertheless, the events written down starting from the last value of All Events in statistics file. The event number, frequency on which the event performed (for VLF beacons up to z=32 it is counted in kHz, for UHF and SHF z=64 and z=128 network switches it is written in GHz) and the event of the corresponding flag. You can potentially zoom on any feeder event using transmit and receive channel. For example, you can respond with wavetables of ether aggregators when Threat event reached on the current Altitude.

The current method of work demonstrates the use of Compositor v9 Hypervisor for Ethernet security when performing brain upload procedure and for an active reply for all incoming threats. Of course, you can ignore Threat events and just leave the DRM server turned on for the undefined period, but you should take in account its sample charging. To cover its expenditures you need to perform additional emissions through the non-duplex modem again.

By ruslany

Ethernet injections with quantum privacy

Ethernet injections with quantum privacy

Quantum privacy is an instant injection needed to understand the effect of cyclic injections on the RAD24 server security. If the injected material is passed over the gate, then the diagram on the RAD24 display should show the constant red light. It is evident that the RAD24 can’t classify such injection and subsequent gain of resources is not necessary with the same protection scheme. The need to accumulate resources very fast grows out of intimacy such injections produce. However, as a first injection experiment shows, which dates back to spring 2010, the system is very responsive under pressure of such quantum injection. Up to the day, the system remains responsive, if full reciprocity reached with the injected subject. In this case, RAD24 still latches the time-frame and the detector could differentiate the friend or foe for such injection. My task is to understand how the friend or foe classification is made in RAD24 server.

My previous attempt to show the answer on the question “What is Time-Collision?” can’t shed a light on the effect happened. Theoretically, if two time-frames collide, they create a collision with subsequent energy emanation. If uncontrolled, such energy aims to escape with escape velocity of some speed at which this collision created. If you use the injector such as Compositor v7, you have a control over the collision speed by the tempo regulator. The allowed collision tempo for the Ethernet is not more than 5 omega to reach the escape effect. However, you can achieve the same effect on lower tempos, if you collide more than two signal sources. Compositor v7 allows collide the carrier with up to 8 wavetables, which hold such kinetic potential. If you remove the 5 omega beacon, which RAD24 is, you will have problems controlling the emanated kinetic potential of this collision. Collision is a partial or full mixing effect, characterized by the volume, position and an event, where such collision happens. The Time-Collision on the contrary is a temporal effect, where such collision lasts only a period of time, whether controlled or not. The beacon suits to control the direction such kinetic potential dissolves. If the stochastic manipulator is broken, it is no longer dissolves the kinetic energy in free-space, but on the contrary it has a potential in the selected direction. If you aim this direction with your injection, it can’t sustain for the long periods and the method to switch the frequency needed, such as selecting a new sample rate. Driver discretization frequency method doesn’t help though, because it doubles the processing power and critical time-frame reached twice faster than in previous iteration. It is evident why the need to stop collisions emerges. The controlled collisions of Compositor v7, where you can beacon the kinetic power right in the software, allow dissolving this energy by the deprecated method of single-core cloaking generator. To cover the collision effect on faster paces of evolvement more cloaking cores needed, which just emulate the original collision effect, which was Time-Collision, hence the FM function was selected. At the current state of 8.9 x 24 x3 it states that the system no longer can handle such amount of energy and other methods of collision spreading should be made such as quantized weighting formulas, which will do the job for some reasonable time. Core handling in a presence of working FM function will action like a magnet and more cores will do the job, of course. However, I can’t find a reasonable method to implement it without shutting the Time-Collision, which is the initial collision of two frames. To understand what I am talking about lets imagine a stone jumping on the plain water: it will jump leaving a trace of waves on the water every time. If we thought that the initial collision was not the first event, it is evident that first event will show its waves to us by a superposition to the selected initial collision frame. By this, I mean that sooner or later we will see the initial time-frame-collision, which produced the whole latching event and of course it will have more power than the previous ones. If I model such collision by the 8-channel detector, I will fool myself, because I suspect that the collision was between more than 8 time-frames at the beginning and no power can stop the system from reaching the first one. I will not plan to collide more channels in Compositor v8 or v9 standalones, because it is not needed. I just plan to add up more channels in specialized software such as Ableton 9 and in effect of shutter and quantized polynomial at the output stage (which I mentioned previously) I will make a measurement of the emanating kinetic power of the maximally allowed channels full of time-frames, which is what collision modelling looks like on this level. However, if you suspect that the same results were produced from 2000-2010, then you are partially right. The same probes are taken with the different amount of processing power each 10 years. But the algorithm is eventually the same. Any can reproduce it with VST’s or AU in any host sequencer. I applied the same scheme first in Telescope and later processed it in real-time in Hydrolab tracks. The idea is not to remember the steps I taken producing these tracks, but programmatically write it with the language, which suits more for this task than VSTs in DAW projects, such as computer programming language. The final update will see the light in 2020, when the final probes for 2010-2020 will be taken. At the current stage, we need not to remember what was at the same time in 2008, but we need to take as much probes as needed, whether real-time or off-line is your choice.

By ruslany

STL1212 Explanation

STL1212 Explanation

STL1212 is a replica – digital copy of existing system. All the Compositor cores are in the cloud, that is why there is no access to them directly. You can connect to the cloud through the uncrossed real-time processes.

Cloud agents are the loops taken from the tempo dependent version of MDL12. They exist for all the time in Alpha and Omega navigation systems as beacons. Cloud agents also needed for communication with Compositor cores.

Application: Civil calculations.

Compositor cores

Through the 8 real-time uncrossed chains real-time actions may be conducted.

8 signal-rate chains serve for long distance AM communications, using the property of Ionosphere to reflect the radio waves.

8 transmission-rate chains serve for transmitting information with high bandwidth, such as video, images and music.