Time Collisions recorded

Here is a Time Machine x64 output recorded on 10.03.2014. It represents two stochastic changes taken from a full chain with subsequent stochastic errors, which create an effect I call Time Collision. It is characterized by a slow playback speed regularly called a time stretching effect. It considerably achieved by a granulation of an algorithm and can be a cause for a chain like loop. Yet, the code was compiled error-free and this why I think this error may have an attribution to the way an intel processor architecture runs Time Machine x64 algorithm. I do not imply that selecting a run speed is an effect of processor architecture rather than DSP resources are not sufficient to compute or it runs out of system memory. Yet, I predict that the effect will be abscent if the selection of multiplier will be quantized such as in Compositor Pro. Quantization is a source to prevent arbitrary changes in algorithm and can be stored as a system memory snapshots.

The recording was made on a system settings specified below:

Procesor:

Intel Core i5 2450m 2.5 ghz

Audio card:

Realtek ALC269

Memory:

4GB ram