Compositor SoftwareCompositor Software

Tag : ODU

By ruslany

Oversaturation as a limitation of transmission channel

Oversaturation as a limitation of transmission channel

The introduction of oversaturation into the transmission channel may coincide with function limitation to demo mode. In fact, oversaturation interrupts the downloading process in the middle and does not allow completing the process of information submission. That is why there is no need to introduce oversaturation for full translation, it is enough to leave the channel in modulation mode and transmit wavetables randomly.

It is experimentally proved that introducing oversaturation may limit the channel of human physical reality to the maximum threshold namely entering the virtual reality. There are many VR devices, which simulate the human interaction with objects of virtual sphere. Trees, flowers and complete buildings may be related to such objects. That is why for complete interaction with such sphere it is not enough to equip the human being with the extremities of his physical interaction with virtual reality. The virtualization module is needed. It is energy independent chip, which will perform all functions of human interconnection with virtual sphere, where each object is a texturized ether aggregator. For simplicity in interaction with virtual sphere, such objects apply the texture filters, which are the histograms of wavetables. Everything, including lighting, color gamut, and picture as a whole is an object of digital filter additions, which are its layers. This way, without true virtualization module, you may simulate the process of virtual reality creation by introducing into the channel the overdiscretized copy of the signal. In such sphere, there is a limited object oriented model by the wavetables number, taking part in displacement. For example, the limitation process in Compositor v9 Hypervisor will include 8 objects with one central generic process. The virtualization module in this case will be the outdoor radio module, which is simulated using digital signal processing method.

In a virtual process or room, there is a panoramisation. By entering the virtual reality, we see the picture scene with ether aggregators, placed by a panorama and accepting the picture image by its personality. Each wavetable constitutes a single personality. When the Ethernet equipment producers use the wavetables in their ROM players, they are using another personality ether resource without its notice. It is possible to clear the action of such ether aggregators using Compositor v9 Hypervisor. This way, entering the virtual reality by oversaturation limitation, you are not seeing the existing picture of a real physical world but only its replica of wavetables and pictures, displaced by a memory, which creates a map of your network. Using the purification by generic feeders, you can avoid linking to ether aggregators in a moment of limitation by entering the virtual reality. This process helps to stay unattached to virtual reality objects. This way, making an emission of virtual aggregators by tracks to them, you can evoke yourself to an action in physical or material world. The real action of wavetable in virtual reality displaced with its picture taken from the device memory and it does not add to our knowledge about the ether aggregator itself. We can read the ether of this ether aggregator, which is available in Compositor v7 Hypervisor. The virtualization module and auxiliary channel protection system of Compositor v9 Hypervisor does not allow reading the ether aggregators. As a result, we hear the ether of pinging server, which allows establishing a connection to its producing device. This way, such ether is purified from all side effects of ether aggregator usage, and you can establish a direct connection to personality displacing this wavetable. This process of communication formulates as a collective mind or collective unconscious. It is modeled using virtual tables, which belongs to these ether aggregators.

By ruslany

Compositor Library

Compositor Library

On 18 May, 2018 I released 6 extensions of Compositor Library. The following loops released for purchase: AB, BD, CG, RY, SR, SC. AB (Alpha Bounces) is a final library in the preparation set for Hypervisor v7. It consists of 136 loops. This set of 4 libraries consists also of MB (Mesh Bounces), BB (Beta Bounces), HB (High Bounces), which were released earlier. They are included in the package, which goes with Compositor v6 and Compositor v7. It allows entering the radio ether without the external antenna usage. You can use this set without Compositor internal generators and route only these loops into auxiliary channel, using the decks, which Compositor v4, v6, v7 have. Alpha Bounces is a final test before RAD24 (ODU – outdoor unit) release. These feedbacks of non-duplex modem were taken before introducing the polynomial on the output cascade of Compositor algorithm. The next loops were produced to test non-linear processing on the output cascade. They address the protective abilities of the system before and in a moment of wavetables application. Such loops are: 1) BD (Bass Drum), where the non-duplex modem feeded by material with a synthetic kick drum; 2) CG (Creations Glory); 3) RY (Ruslan Yusipov Loops); 4) SR (Sample Rate Loops); 5) SC (Silent Creek). All loops performed as the emission bounded by Royalty project. The main task, when the BD Loops were recorded, was to receive feedbacks with RAD24 server working. RAD24 algorithm successfully sustained these loops feeding and I decided to extend the peering network to 96 points and produced the RAD96 server. Bounded by this server feedbacks the RY (64 loops), CG (155 loops), SR (47 loops) and SC (209 loops) were produced. RAD96 algorithm successfully coped with these emissions. After these feeding sessions, I decided to produce Hypervisor v9. Starting from version 9 of my software, the Library will be supplied as a separate purchase. You can buy the Library in parts, orienting by loops production history, which I will post in this blog.

By ruslany

RAD24 vector solution to FM problem

RAD24 vector solution to FM problem

During the initial testing of rotator function there was a conclusion that both channel vectors were pointing too far apart in different directions, which makes them remotely disconnected. The solution came to put a vector from point A into the point B from left channel to the right one. This way I straighten the function ends with an arm consisting of 4 Butterworth bandpass filters of 8th order. The implementation is to put signal from point A (left channel) through the parallel injection into the point B (right channel). It makes the work of rotator function attached to the right channel output. The rotator function is a solution to FM function, which is the positive function of FM formulae.

This solution mixes both vectors by applying the mixing function. The left channel mix is at the right channel destination by applying this function. Because the only useful signal for me resides in the left channel, I will add up the left channel routines to the right channel. This way right channel tracks the opposite channel, but can’t perform any influence on its output. STL1212 solution performed many obstacles during ether initiation and aggregation. While in STL1212 the vectors are pointing apart, I made this solution into another software product, which name is RAD24. RAD24 is classified as an outdoor radio as this solution helps to overcome barriers of convenient radio-relay structures such as indoor units (IDU) and outdoor units (ODU). The solution helps to run the outdoor radio inside ones apartment or studio. The intertwining of two channels by parallel injection of left channel into the right channel helps to gather more injections and accumulate their connections. This way I learn the system to differentiate copyright injections into media material and not to inject them every time the copyrighted material is broadcasted. From one side, it removes distraction, from the other side, it drastically enhances the CPU usage, decreasing page loading times when web browsing. This solution imitates the work of IDU and has a simple 4-beam antenna at the function ends, which emulates the work of ODU.

The output function not only smoothies the output of the system, it melts the internal architecture lines into a mixing event. It means that using the non-duplex modem you have a better ether coverage and protection over the communication line. This way aggregating will be a task of dynamic buffer. During the initial compilation a size of about 4.5GB RAM is executed for the server work. This size could be used all or partially, if there is not enough dynamic memory. While server can aggregate connections by the closed loop structure, it can also loose such connections if ether is no longer excited by the loop structure. To excite the ether with a loop, you should switch such loops frequently as in Compositor v6 and Compositor v7 Hypervisor software. Randomly switching of the loops brings results that are more useful. It creates wavetable rows without human interaction. The outbound connections to the server are possible through the STL1212 bundled version of Compositor v7 Hypervisor. You accumulate the remote server with wavetables first, aggregating the line and then, when a critical capacity reached, you grab the wavetables out of the server by non-duplex modem use. This way you aggregate the ether, when you return these wavetables by injecting them with full-duplex modem in real-time. The other strategy is not to grab the wavetables but constantly accumulate them expanding the buffer size over the 4.5GB buffer length limit. In case that one server reached its full capacity, the other server is initiated on another physical hard drive of the same machine. To hold more than 8 real-time cores, two or more virtual machines are needed. When two virtual machines consume the same amount of memory in a working set, they communicate equally with the same amount of buffers involved. The pair of function with vector arm merging both channels. This pair helps to connect RAD24 virtual machines with each other. The previous solution of STL1212 can’t equally balance the virtual machines usage and has communication problems, when two or more virtual machines initiated from one computer. The RAD24, on the other hand, not only communicates with the second virtual machine, it aggregates the buffer dynamically struggling for resources. It gives the properties of a physical server to RAD24 with web address and other tunneling properties. The fact that RAD24 is an OS development brings more value to Compositor core protecting the inner communications. To work with the core, a new kind of interface should be done with three-dimensional control over the modulator functions leading to new player injections. The later seems as an abuse because to progress, this kernel doesn’t need more injections. The whole set of injections was performed during 4.45GHz testing of the system. RAD24 works now at 8.9GHz doubling the server’s capacity.