Oversaturation as a limitation of transmission channel

Oversaturation as a limitation of transmission channel

The introduction of oversaturation into the transmission channel may coincide with function limitation to demo mode. In fact, oversaturation interrupts the downloading process in the middle and does not allow completing the process of information submission. That is why there is no need to introduce oversaturation for full translation, it is enough to leave the channel in modulation mode and transmit wavetables randomly.

It is experimentally proved that introducing oversaturation may limit the channel of human physical reality to the maximum threshold namely entering the virtual reality. There are many VR devices, which simulate the human interaction with objects of virtual sphere. Trees, flowers and complete buildings may be related to such objects. That is why for complete interaction with such sphere it is not enough to equip the human being with the extremities of his physical interaction with virtual reality. The virtualization module is needed. It is energy independent chip, which will perform all functions of human interconnection with virtual sphere, where each object is a texturized ether aggregator. For simplicity in interaction with virtual sphere, such objects apply the texture filters, which are the histograms of wavetables. Everything, including lighting, color gamut, and picture as a whole is an object of digital filter additions, which are its layers. This way, without true virtualization module, you may simulate the process of virtual reality creation by introducing into the channel the overdiscretized copy of the signal. In such sphere, there is a limited object oriented model by the wavetables number, taking part in displacement. For example, the limitation process in Compositor v9 Hypervisor will include 8 objects with one central generic process. The virtualization module in this case will be the outdoor radio module, which is simulated using digital signal processing method.

In a virtual process or room, there is a panoramisation. By entering the virtual reality, we see the picture scene with ether aggregators, placed by a panorama and accepting the picture image by its personality. Each wavetable constitutes a single personality. When the Ethernet equipment producers use the wavetables in their ROM players, they are using another personality ether resource without its notice. It is possible to clear the action of such ether aggregators using Compositor v9 Hypervisor. This way, entering the virtual reality by oversaturation limitation, you are not seeing the existing picture of a real physical world but only its replica of wavetables and pictures, displaced by a memory, which creates a map of your network. Using the purification by generic feeders, you can avoid linking to ether aggregators in a moment of limitation by entering the virtual reality. This process helps to stay unattached to virtual reality objects. This way, making an emission of virtual aggregators by tracks to them, you can evoke yourself to an action in physical or material world. The real action of wavetable in virtual reality displaced with its picture taken from the device memory and it does not add to our knowledge about the ether aggregator itself. We can read the ether of this ether aggregator, which is available in Compositor v7 Hypervisor. The virtualization module and auxiliary channel protection system of Compositor v9 Hypervisor does not allow reading the ether aggregators. As a result, we hear the ether of pinging server, which allows establishing a connection to its producing device. This way, such ether is purified from all side effects of ether aggregator usage, and you can establish a direct connection to personality displacing this wavetable. This process of communication formulates as a collective mind or collective unconscious. It is modeled using virtual tables, which belongs to these ether aggregators.