Fixing dumps for GameBoy emulators
Finally, I had a great conversation with Grok (an AI developed by Elon Musk) about how to fix my Game Boy dump. It recommended RGBFIX software for Command Line editing of Game Boy ROM files. Interestingly, this software can also pad the image size to the nearest power of two, such as increasing 5 MiB to 8192 KiloBytes. Additionally, it mentioned that there’s garbage information in the space reserved for subsequent banks, which isn’t useful for running a game engine. While I could pass through the Nintendo logo in the SameBoy emulator, I later encountered a blank white screen, further confirming that the bank data was corrupted and lacked useful information.
Meanwhile, I made another emission from my collection of tracks using Dolphin in Collector. This emission marked up DC loops and increased the unreleased loop database to version 11.6.3.3 (the current version available in the Apple App Store is 11.4.1.3). I made this emission on my father’s notebook, which I had previously cleaned from hardware viruses. The current version of Windows 11 runs significantly better than before, allowing me to receive updates from Microsoft servers. I conducted this emission in version 12.3.5 of Ableton Live and can confirm that all plugins, including TC25, N9000, and FF8, function correctly in this software version. Moreover, the MDL12 neural network continues to produce musical feedback. I was also able to restore the emission’s working routine and began experimenting with the current version of the database in Compositor v9.
I’ve been searching for a more practical device than my Android phone for dumping flash data. Surprisingly, I only have X.com login information as proof that I’m running a local installation of Android 11.6.8.0. CPU-Z indicates that it’s still Android 10. I also have concerns about the potential size of Compositor v9 dumps. I anticipate finding software that explains my incremental updates and accurately reflects the on-device Android version, which should match the version of my database. On the other hand, I still believe that this dump contains a mechanism for playing 1200 games in a single GameBoy cartridge. Consequently, the dump itself only contains routing information and can be used in ROM playback engines to download these cartridges since it doesn’t include the actual game.