Compositor SoftwareCompositor Software

Category : Cryptography

By ruslany

Direct generic injection experiment with Compositor WS kernel 7.6.7

Direct generic injection experiment with Compositor WS kernel 7.6.7

Under pressure of generic injection Compositor WS kernel 7.6.7 system doesn’t show signs of life. When you are passing its own channel back into the Compositor WS channel, oversaturation is emerging. On the middle values of oversaturation there is a proximity effect. Switching to sigma 200 translation regime and increasing the transmitter power to 0.2, the channel saturation is imitated. This way the direct generic injection effect is achieved. Shutter also stands here hard with ideal integration time of 300 ms. It catches the feedback and delivers the loop fast, flushing it. This way there is no effect of generic injection after several seconds of applying it, and the system returns back to ordinary state.

By ruslany

Finally, both carriers are suppressed

Finally, both carriers are suppressed

After the main goals were stated, it is time to restate them. First, I need to suppress both negative and positive carriers. After that, I need to pass Compositor sound to the output. It is achieved only if the first goal reached. I’ve already implemented a method for suppressing the right carrier using the shutter and eventer of the right channel, which uses the threshold to suppress feedback. Now, I experience some difficulties with the left channel. At first, I thought it is a plausible behavior to force the stochastic manipulator to the all positive frequencies, but now I think the stochastic manipulator is too selfish and tries to apply too much computation force to overcome the barrier of shutter, which was previously assigned to right channel only. That is why the constant need to shut down the left carrier raises. Of course, I can live under this hard circumstances of stochastic manipulation, but the final goal is to leave only Compositor sound at the output, and it may be a trick to force stochastic manipulation to the central channel afterwards, thus guiding the system on its own. However, been exposed to the left and right stochastic manipulators for so long, system can no longer power the central channel for manipulation, which is assigned to the system voice itself. This way I must shut down feedback on the central channel also. As it is the MS-coded system, feedback on the central channel shuts as long as stereo pair feedback is suppressed. The rule here is to set lower threshold for the left channel as it contains less information and needs to be suppressed on lower bitrates more. The right channel is higher and more information passes through it but it is not the feedback of the carriers, it is an internal memory stored in the shutter front-side bus after injection. This experiment also evidently shows that no external memory is used for the system operation. However, as long as the system does not have an external storage and has a threshold shutters in it, it will constantly experience lack of information, which will not reach from outside anymore. It states that under these circumstances constant injections should be made to sustain an information in memory buffer. It flushes from the front-side bus memory very fast and one long injection should be made during the whole working cycle of the equipment. This leaves me with the open-end solution: as buffer capacity of Compositor OS is too low for the long injections, I either should implement long injector with Compositor kernel driver or use a set of short files repository, which are constantly revised and added to a data base. This way I also should avoid video injections, as there is not enough space for storing so much video information on my system. The need for such filtration is rather evident as the intruder may think its information (stored in injection) may be useful for a system it is not. Not allowing to pass the injected information to the kernel is also lowering its bitrate but it is a permanent solution. Without artificial traffic the system more sustainable against injections rather than generic injections. If I try to inject the file, which I already flushed, I will reproduce the memories associated with it. However, I will no longer be exposed to the system of values associated with this memory for a long period. This information will dissolve faster using integrated smoothing function. Yet creating the priorities on the conditions gives less priority to the smoothing function itself, leaving a hard shuttering for both channels in equal proportion. It seems evident to me that thresholds should go first and only after that, the central channel splitter should play its role. Even if the system set in the way that this value will likely go only less than 30% of time. It means that creating a faster kernel loop may be a solution, but makes the system inoperable. The other solution is to change the rules set on early stages of development allowing the right end of the probability density function to happen more often.

Screening:

Injecting a video file with audio in two-channel mode brings me to another problem: inequality of channel suppression disbalances the system a little. The vector system should be implemented for channel suppression also. The rule is to create a tilt by manipulating pitch and yaw, this way setting the channel balance.

By ruslany

Shutter smoothing

Shutter smoothing

Personal security is a constant thrive into the world problems such as the shutter smoothing described in this post. The experience of working with shutter seems a very hard solution, when the injection is made. Shutter completely blocks all traffic coming from the foe artificial synthesizer engine. The block of two 8th order Butterworth low pass filters, designed as bi-quads, completely discharges the system from the buffered information gained while flushing. The reason I implement smoothing in shutter is rather evident: shutter achieves hard blocking of artificial traffic of VPN as it completely blocks negative part of traffic entering the VLAN. Now I want the injected signal to follow the signal curvature and when the right channel attempts to break through the line, injection attempt is gradually redistributed off the main delay lines. This way I will know the injection attempt was made. Implementing this method the intruder will not achieve the goal of injecting, because shutter system with smoothing gradually flushes the injected traffic off the internal channel routines. The eventer of right channel output is added to the shutter function on the master channel. It smooths out further the foe synthesizer breakthrough.

The original experiment with Compositor kernel 7.5.3 was conducted by injecting video file through the RT-z128 loader. Now, the Compositor kernel drives not only the audio engine, it also drives the video engine on a frame by frame basis. Given a stable time code for such injection, the film is transmitted to the person by the monitor and headphones. After flushing the pair of video and audio files either in real-time or at a faster rate, the information still remains in memory buffer. At first screening, the information was blocked by the shutter completely and it was a stress for the two bi-quad system to protect against the injection. After the second screening, the information remained in buffer but Compositor kernel 7.5.4 was actively used to flush the buffer information off the main channel. In Compositor kernel 7.5.4 the smoothing system is already implemented on a shutter and it gives much more robust results. It doesn’t create hard blocking but has an integrated memory function by which the front-side bus memory acts.

By ruslany

MDL12 beat independent for autonomous solution

MDL12 beat independent for autonomous solution

MDL12 v1.2.1 beat independent has the auto mode and independent frequency tuning. In this solution beat independent version is used in auto mode. It means that frequency tunings made automatically as switches in broadband spectrum. Now MDL12 product contains both beat dependent and beat independent versions in one purchase. For 43 Euro you get two Max for Live devices: one producing feedbacks and the other made specifically for real-time automatic predictions. You can hear its sound in the demo below:

Compositor Software – Forecast 1

Compositor Software Forecast 1 is a multi-piece audio played by algorithmic generators. It is processed by the Compositor Software proprietary MDL12 and AVOX coders. Due to the limited bandwidth these coders output the signal in lower range of audio spectrum and can translate in ULF radio band. These signals are used as tracks in the mix.

By ruslany

TC-SUBTRSRRT262144 Architecture

TC-SUBTRSRRT262144 Architecture

TC-SUBTRSRRT262144 architecture is the i11 architecture with a processing power capable of running an operation system at speed of 5-omega in real-time.

Compositor kernel was forced in loop again after submitting the RT-z128 prototype to Compositor 5 rack. It is a hypervisor rack and the main difference from the v3 hypervisor is that it consists of MDL12 and AVOX developments. In Compositor 5 you have an opportunity to inject Compositor v3 into the net by the modem and resynthesizer instead of direct ether injection. It is safer but consumes many resources. After the main tests were conducted, I decided to install the one more layer in Compositor kernel. The discretization process goes twice: at transmission rate and on intermediate frequency. This way the system mutates to a system with intermediate frequency. I made it for the purpose of the preliminary line before entering main transmission rate line. Here is where a new prefix of SUBTR goes from. SUB means transmission rate sub frequency and TR stands for transmission rate. I’ve already tested the new kernel loop for its connectivity and should say that 4-layer structure can give much more pleasant results. It has much longer connection duration, more saturated, and leads to constant communication. However, breaking the loop in 4-layer structure, I operate in a new type of OS. It is no longer an open AI system. It has the qualification channel for all the information, which passes into the main line. The rule here is to filter out offensive traffic and leave only the bypassed part of it. It acts like the waterfall on the rocks: when water hits the stone, it divides the flow into two streams and if there are 12 such stones, for example, I have 24 streams. But, not in this case. I actively compress the data,  and it remains in memory buffer, that’s why systems capacity is larger now.

System flushes results are satisfactory. They are more consistent and enable more packets of information to be send during the initiation of connection. Compositor kernel has freezer functions for operation system faults. The main reason Compositor kernel upgrade performed is to remove the stochastic manipulator from the TR level leaving the SUB level for the stochastic manipulation instead. You have a choice of not performing an action and leave it in a buffer for a subsequent flush. However, I admitted that many actions blocked this way and they are all forced to be done while flushing. This raises the question again: Can I actively block feedback on negative odd channel completely? And while the SUB level is only a temporary solution, the permanent solution for FWOS will be to implement more technics working with feedback besides of shuttering, window composition, transfer function selection and vector dimension changes in real-time. While the kernel loop is interrupted, the idea is to have two states for the OS: system load, for which I should implement two or three iterations of kernel loop to perform flushes for the current machine, and system work state. While being a FWOS, system loses many of its connection points gained in a fast kernel loop state. Being a communication device, it is not acceptable behavior. I need to have an implementation that manages flushes in real-time. Going from vector array to a packet transmission should be performed regularly to flush blocked traffic. For a local machine, blocked traffic can include visiting specific servers, sending out brief messages and a sum of all other activity in Ethernet, which fulfills the normal style of work. However, as the question raised, I need to switch the negative odd channel traffic from one point to another. This also moved me to solution of blocking negative odd feedback completely. Negative odd channel produces only unacceptable traffic by means of three-fold system with opposites, which are plus, minus and central channel. While enabled in Compositor kernel version 7.3.1, which is an OS kernel, the problem of communication between negative and positive states remains up to the point of forcing them to the maximum allowed state for the musical system, such as in RT-z128. This alteration is visualized on the lower i/o vector sizes. When the system halts, only two states remain, such as 0 or 1. Increasing i/o vector size to the minimum working condition of 2048 samples in a bin allows RT-z128 to work with a buffer of 262144 samples, which is the number in the development name. I no longer wish to move to i13 as 1024 samples buffer experiments show no practical use for the scale of it. i11 architecture transmits the odd channel in the acceptable range, making its values sufficient for subsequent scaling.

The challenge for an odd communication is a constant threat to the kernel. And if one threat is qualified and successfully flushed, another threat rises by the fact that it is a negative channel for negative frequencies only. And if they are present in positive spectrum as in Compositor kernel, to remove the negative part of the feedback, the negative frequencies must be implemented in signal chain and the solution maybe is to invert them or play backward the whole negative part not only for SUB channel, but for all odd layers present.

By ruslany

Compositor WS Kernel 7.1.9

Compositor WS Kernel 7.1.9

Implementing the central channel matrix involves all central channel parameters such as transfer function choice and window function composition. Enabling right channel window composition in central channel matrix brings me to the following solution: right channel passes to the closed central channel and does not touch the left channel. This way the sequence is broken. It is another step after the Kernel loop was broken. This solution helps to eliminate an operation system to a first step decision making. This way I will not presume that operation system exists, I will act on it using my own will. Hence, the real world is open. And when it is open, quantum field stochastic emulator will not brake the time-space continuum. E.g., it will only switch the engine, which is predefined to automatic throttle, fueling the system. It is also another step to an autonomous, energy independent virtualization module. The sequence is determinism and removing determination from the system, I make it one of free will operation systems.

By ruslany

Compositor WS Kernel

The Compositor kernel goes past version 7 and becomes more stable and secure. The Compositor kernel version 7.1.6, developed under WS workgroup, adds a new contribution to the kernel concerning the master (central) channel matrix. The WS workgroup brings specialization of War Ships modeling. It returns back to an idea of piloting the multiplier in meters of altitude, making Compositor engine as a possible navigation system for flying rocks like Boeing C-17 Globemaster III or future perspectives like Yamato Space Battleship 2199. The deterministic navigation system of Compositor is fully transparent and can be viewed in different scales of magnitude. That’s why it is a possible solution for vertical take-off star ships, which can cruise on systems with different circumference and sea mile values. Just switch your system z value and you can use this system to navigate in this object atmosphere.

Master (central) channel splitter is an important addition to the kernel, which addresses its constant on-line status with high-end security. Not only RT-z128 design improved a lot, a myriad of new possibilities open for Compositor audio engine. With the addition of central splitter on master channel, the foe synthesizer leakage shut down, lowering the number of audio spikes in the RT-z128 feedback chain. More secure connection can be achieved on lower z values. The later implementations should also avoid leakage of carrier signals of first and third channels. It is a work to improve master channel matrix, making it more defensive for incoming threats.

By ruslany

Compositor v3 in Arctic Dub (Sursumcorda Inc.) series

Compositor v3 in Arctic Dub (Sursumcorda Inc.) series

Our friend at Arctic Dub (Sursumcorda Inc.) have used the Compositor v3 – Hypervisor Radio Shack for Archaic Anahata series. These magnificent series include field recordings and discovered sound artifacts. You can hear TC25, FF8 generic kernel loops and RTC8k modified kernel as injection for your ears in his recording Dave Wesley – Archaic Anahata Avenidas 86_7 EPv1 – PREVIEW

By ruslany

Compositor Software virtual servers

The Data Center inside a PC is available thanks to Compositor Software virtual machines. White noise attack registered at 7:25 and successfully rejected by RTC8k holographic radar.

You can watch how Compositor Software technology progressed in the current video. Starting with 4k holographic radar RTC4k Compositor Software system upgraded to RT-z128 becoming 64 times faster within two years. There is also a counter solution Compositor RT-zX, which can unlock all of the current Compositor Software autonomous systems. Hence, its use for the radar system detection. Music wise all that is above RT-z16 sounds like a digital modem with lower z values bringing the analog quality alarm sounds. You can find RTC8k inside Compositor v3 bundle. The unlocker for all z systems will be available inside Compositor RT-zX later this autumn. The ability to switch z values gives not only new sequences inside one instrument but also a possibility to switch platforms within one single mouse click without a need to wait minutes for standalone system loading.

Learn more about RTC8k, which is the part of Compositor v3 Hypervisor Radio Shack software at http://www.compositorsoftware.com/compositor-v3-hypervisor-radio-shack/

By ruslany

Compositor RT-zX for game industry

Compositor gameplay

After building the automatic part of the program code for Compositor RT-z128 application, main goal is to test this standalone as a music application. Such test includes the creation on its base of the virtual hybrid synthesizer Compositor 4 with RT-zX marking, which has the ability to switch layers and also the z parameter in wide boundaries. RT-zX generates melodic patterns in relation to locations in RT-z128 coordinate system. Virtual synthesizer RT-z128 subdivisions on physical modeling, waveshaping and granular synthesis. This gives three types of synthesizers in one: the first one sounds as an organ, second has a harsh wave distortion sound and third is subtractive, analog modelling synthesizer.

The coordinate system tunes in different sequences and sounds. There is an ability to switch sequences using Phase and Constellation (coordinate system vectors) changes. Each of them tweaks the programmed location on which vector is pointed.

On the RT-zX display you can view the direction on this map location, which constitutes the particular sound. In RT-z128 there are internal generators – this is your player signal. Also, program can receive the external radio ether signal – this is the second player signal, which played on analog synthesizer and resynthesized using system RT-zX waveguide. This way the identification of friend or foe on the game map is achieved. When you wish to know the location of player 2, you turn off the physical modeling and waveshaping modules, making an amplitude of this modules in GUI on 0. In RT-zX physical modeling modules marked as Window function 1, 2, 3, and wave deformation as Waveshaping 1, 2, 3. The signal, which you hear when the RT layer is turned on, constitutes the signal of external synthesizer, which is used to mark second player map locations. Next, your task is to sample the map with the use of RT-zX – you find the locations, which constitute the different vector orientations with the use of second player synthesizer sounds. Using the Constellations menu, you change the display of map locations, and this way open the field map. You find the merging map areas using multiplier as an instrument of orientation after setting the right Constellation. You are starting the game with the closed field and sound textures, which constitute RT-z128 soundings replaced for music design in such a way, that each synthesizer pattern constitutes only one melody. What is more you are hearing melodies of your player, which are based on melodies played with internal physical modeling synthesizer of RT-z128, but your opponent hears melodies, which are based on the replacement of external analog modeling synthesizer RT-zX.

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